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Balancing Main heals and solo DPS - Screenshot of how I have my Ministrel UI laid out. 

I soloed a ton on my way to level 57/58 and my UI was setup for single combat.  When I started to group up in Moria, it totally did not work so I tore it down to first principles and re-did it.  It took a little while to get used to since pretty much everything is "odd" now versus how Turbine organically moves you along.
Key points here
1)  I wanted something where all my combat skills were together AND separate from my fellowship skills
2)  I wanted my own stats near where I had the fellowship members. 
3)  I wanted the most used combat skills in the center along with "Oh no - I am going to die"  or "I really need this to keep from dieing...(-40% threat generation in combat from heals...)
4)  not shown but also present, I moved the skills pop-up a bit off center so I could more clearly see when a Fellowship Maneuver had been triggered so I had time to click and participate.

This forced me to move the mini-map/radar to the left.  I tried having things flipped the "normal way" but I am right handed and the left hand side of the screen for healing felt "far away..." to me - kinda silly but tell that to my bruised and battered sub-conscious!

I ran some skirmishes to get used to this new layout and the combat settled down ok and now it really works for healing - I can watch my own health as well as the fellowship

 

Mini_ui_layout

 

 

My captain layout

I have not as aggressively re-laid this out - but with a Captain, you are more of a generalist so there is not the need to as be extreme in segregating your skill bars.  Any thoughts?

ps - I was a bit tired when I did this and noticed typos galore after I had flattened the text into the image - apologies for the poor spelling and grammar but I didn't want to recreate the wheel !

 - full sized download of the image below here - approximately 6mb

Cappy Skill Bar