Balancing Main heals and solo DPS - Screenshot of how I have my Ministrel UI laid out.
I soloed a ton on my way to level 57/58 and my UI was
setup for single combat. When I started to group up in Moria, it totally
did not work so I tore it down to first principles and re-did it. It took
a little while to get used to since pretty much everything is "odd" now versus
how Turbine organically moves you along.
Key points here
1) I wanted
something where all my combat skills were together AND separate from my
fellowship skills
2) I wanted my own stats near where I had the
fellowship members.
3) I wanted the most used combat skills in
the center along with "Oh no - I am going to die" or "I really need this
to keep from dieing...(-40% threat generation in combat from heals...)
4)
not shown but also present, I moved the skills pop-up a bit off center so I
could more clearly see when a Fellowship Maneuver had been triggered so I had
time to click and participate.
This forced me to move the mini-map/radar
to the left. I tried having things flipped the "normal way" but I am right
handed and the left hand side of the screen for healing felt "far away..." to me
- kinda silly but tell that to my bruised and battered sub-conscious!
I
ran some skirmishes to get used to this new layout and the combat settled down ok and
now it really works for
healing - I can watch my own health as well as the fellowship
My captain layout
I have not as aggressively re-laid this out - but with a Captain, you are more of a generalist so there is not the need to as be extreme in segregating your skill bars. Any thoughts?
ps - I was a bit tired when I did this and noticed typos galore after I had flattened the text into the image - apologies for the poor spelling and grammar but I didn't want to recreate the wheel !
- full sized download of the image below here - approximately 6mb